A little help for Ducky.
Controls
Tap the play area to hop forward. Swipe left, right, up, or down to move one tile. On a keyboard, use the arrow keys or WASD. Space hops forward, B banks a flock at a pond, and Escape pauses. Optional on-screen arrows are also available.
Scoring & rescues
The first 100 new rows earn one point each. Forward-progress rewards rise by 10% per 100 rows, up to +50%, paid as periodic bonus points. Backtracking earns nothing. Each duckling starts at 25 rescue points. Pass sanctuaries with that duckling to raise its value to 1.5×, 2×, then 3×. Only new sanctuaries count; backtracking cannot build a bonus. Banking pays the displayed total, rounded to whole points, plus five feathers per chick. Spend earned feathers on cosmetic ducks. Colors do not change difficulty.
Stay sharp
Traffic ends the run if it hits Ducky. If it hits a follower, only the ducklings actually hit are lost; the survivors stay with you. Cross rivers on logs. A duckling is lost if it lands in water or its log moves away; the rest of the flock stays with you. The goose catches you if you stand still for nine seconds in Classic or fourteen seconds in Relaxed after your first hop.
Daily & friend challenges
The daily course changes at midnight UTC. Scores are stored on this device. Challenge links use the same course, with a target to beat. Daily rankings support optional anonymous, server-verified submissions when the ranking service is connected. The rankings screen shows service availability. Different devices have separate identities.
Sound & motion
Settings include sound, vibration, and reduced motion. If the game cannot start, try a browser with WebGL support enabled.
